Create new Blueprint function call: RecastNavMesh

Hello . :slight_smile:
UE4.1.0 Navmesh don’t rebuild with physics objects in dynamics.
Details: https://www…com/watch?v=_dsOZPFLvaQ&feature=player_detailpage
Navmesh rebuild only after “mouse button release” event.
Navmesh “in play mode” is same! ( UE4.1.0 Navmesh don't rebuild with physics objects in dynamics (in play mode) - YouTube)

It posible to create new “Blueprint function call: RecastNavMesh”?

I found this: https://docs.unrealengine.com/latest/CHN/API/RuntimeModules/Engine/AI/Navigation/ARecastNavMesh/index.html
and this: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums, A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
But i am not a programer and i don’t know how do this. I try, but my code doesn’t work.

Help me please! :slight_smile:

P.S: Why doesn't the Navmesh rebuild in real-time when physics objects are moved? (UE4.1.0) - AI - Epic Developer Community Forums

I made ​​my first simple Blueprint Node. :slight_smile:
I will continue to learn UE4 API and C++.

Hi ,

I’m happy to hear you are having a good experience with C++ and the blueprint system! Keep up the great work!