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Create new Blueprint function call: RecastNavMesh

Hello everyone. :slight_smile:
UE4.1.0 Navmesh don’t rebuild with physics objects in dynamics.
Details: https://www.youtube.com/watch?v=_dsOZPFLvaQ&feature=player_detailpage
Navmesh rebuild only after “mouse button release” event.
Navmesh “in play mode” is same! ( http://youtu.be/rpF55U5JcQo)

It posible to create new “Blueprint function call: RecastNavMesh”?

I found this: https://docs.unrealengine.com/latest/CHN/API/RuntimeModules/Engine/AI/Navigation/ARecastNavMesh/index.html
and this: https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation, https://wiki.unrealengine.com/Blueprint_Node:_Create_Object_from_Blueprint
But i am not a programer and i don’t know how do this. I try, but my code doesn’t work.

Help me please! :slight_smile:

P.S: Why doesn't the Navmesh rebuild in real-time when physics objects are moved? (UE4.1.0) - UE4 AnswerHub

I made ​​my first simple Blueprint Node. :slight_smile:
I will continue to learn UE4 API and C++.

Hi AntonioModer,

I’m happy to hear you are having a good experience with C++ and the blueprint system! Keep up the great work!