Create new Blueprint function call: RecastNavMesh

Hello everyone. :slight_smile:
UE4.1.0 Navmesh don’t rebuild with physics objects in dynamics.
Navmesh rebuild only after “mouse button release” event.
Navmesh “in play mode” is same! (

It posible to create new “Blueprint function call: RecastNavMesh”?

I found this:
and this:,
But i am not a programer and i don’t know how do this. I try, but my code doesn’t work.

Help me please! :slight_smile:

P.S: Why doesn't the Navmesh rebuild in real-time when physics objects are moved? (UE4.1.0) - UE4 AnswerHub

I made ​​my first simple Blueprint Node. :slight_smile:
I will continue to learn UE4 API and C++.

Hi AntonioModer,

I’m happy to hear you are having a good experience with C++ and the blueprint system! Keep up the great work!