How can I save some existing UObject to .uasset file from code? I want to do: Instantiate an object of UMyClass, fill it with data and then save it as .uasset.
Is something like this or similar possible?
Thank You for any help.
PS. The reason I want to do this is that i want to be able to create files in editor (from code) and make sure those files are then included in packaged game. Currently, the only files being packaged are .uassets (without modifying settings, but that’s something I don’t want to do since it’s a plugin)