Create my home with UE5 - QUEST 2

Hello,
I would like to know if any of you have managed to model their house and be able to walk around without encountering any problems using unreal engine 5 and an oculus quest 2.
I modeled the ground floor of my house. I encounter a difficulty. I would like to appear at a specific place in the house when I launch the program. is it possible to do this? is it possible to correctly calibrate the helmet in order to respect the scale of the map?

for info:
my headset is in developer mode
the guardian is disabled

I try to reproduce the same as this youtuber but with UE
example unity video link:

I hope to have been clear …

Hi Lenny,

The important blueprint node here is ‘Reset Orientation and Position’. Assign this function to a button on your controller.

Then, walk to where your spawn location / player start is (be sure to face the correct direction) and execute the command. You should now be calibrated.

Let me know if you have any more troubles with this, welcome to the forums!

1 Like

Thank you for your quick reply and Thank you for the welcoming^^. I’m new to unreal engine and I don’t know how to go about it…
I created an action button (occulus touch (R) A press) called “ResetPositionRotation” from the project settings

I have a startPlayer with input => auto receive input: player 0

Blueprint
I have an InputAction ResetPositionRotation node but I guess I need to make sure the startPlayer is in my blueprint. I assume that the ResetPositionRotation node must be linked with the sartPlayer, no? An idea ?

Most template projects are set up with a ‘PlayerStart’ actor which spawns the Pawn defined in the GameMode (Project Settings → Maps and Modes)

Alternatively, you could just drop the Pawn in the map and set ‘AutoPossessPlayer’ to Player 0. (Delete the ‘PlayerStart’)

Knowing about ‘Auto receive input’ is good (if you’re trying to put inputs in other blueprints/actors) But I’d set up the input and function call in your Pawn.

It’s also helpful to wire up a ‘print string’ node to your input to be sure that it is working as intended.