I am relatively new to UE4
I want to create a repeating pattern of Meshes with a Loop.
My current approach is the following:
https://forums.unrealengine.com/filedata/fetch?filedataid=158666&type=thumb
https://forums.unrealengine.com/filedata/fetch?filedataid=158667&type=thumb
But my problem is whenever i call CreateHexagon it removes the previous generated Mesh like this (See photos loopIndex=0 and loopIndex=1)
So how do i preserve the last created Mesh in my Blueprint?