i have a tiny question regarding Morph Targets. Is there a way to create them INSIDE of Unreal? Without any third-party program? Because so far, i only can find videos and docs for importing them from other programs like Maya, ZBrush, Blender etc.
So i wonder, is it possible to create them purely in UE with f.e. the modelling tools?
All that morphs are is a group of values that have a start and and end position which you can drive via a single variable.
As such, it would be possible to have the editor create the definitions or edit existing definitions.
Still, I doubt it’s worth the time to figure it out in engine… external DCCs have way more refined toolsets (and floating point precision) so that the difinitions made within them are likely much better (and then unreal dumps the data by rounding up or down decimal points upon import).
I was afraid, the answer would be something like that I wanted to do it in Engine, since i only have an older version of Cinema 4D, which according to the manuals has everything to create them (there its done via PoseMorph tags, which should get translated to Morph Targets during import), but … couldn´t get it working.
I just wanted to move some points around, more for low poly models that don´t need refined tools. The model in the screenshot was just an example i found online, that came with working morph targets.