This is my first post so apologies for any informalities!
The title pretty much says it all, I’m looking at a way I can create morph targets within unreal. I’ve downloaded a character with some facial blendshapes off the marketplace. However, things like jaw opening and eye turning are controlled by joints. Is there any way I can use those joints in UE5 to create animations/pose assets, of jaw open, eye look left, eye look right etc?
I would just take the mesh and create the blendshapes in Maya but I can’t seem to export the mesh properly out of UE5 and just to keep things clean it would be great if I could just add a morph target from an animation curve or something.
Any help is much appreciated!