Hi guys, I need to create an animation of a MetaHuman that works in a VR scene so when I hit play. I have already retareting the animation at MetaHuman, but it only works on the sequencer. How do I turn it into a blueprint to make it work as soon as the game starts? The metahuman is an NPC and the animation is an iddle so he just has to do that, he doesn’t move or anything. Thanks!
Hey there @Kingterminetor! Welcome to the community! So you’re going to want to set up an animation BP so you can designate the character to go into his idle pose on entry, but it also leaves you room for other behaviors if you want layer. I’ve got a video tutorial and the documentation for you!
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