Hi
I’m creating an unreal visualisation for some clients where they want to be able to review some quicktime/mp4 work in a virtual space. What I want to be able to do is create playlists at runtime so that the client can drop some quicktimes into a designated folder and the game will dynamically create a playlist based on what it finds. I’m quite new to unreal but can find my way around a python script or two.
So for example I have 2 folders with 3 quicktimes each in them:
01-MyShot-0001.mov
01-MyShot-0002.mov
01-MyShot-0003.mov
02-MyShot-0001.mov
02-MyShot-0002.mov
02-MyShot-0003.mov
now what I would like to do is when 1 button is clicked it looks at the folder and creates the playlist for that folder. If the other button is clicked the playlist is changed. I can’t prebuild these playlists as I won’t know what’s in the folders beforehand.
Looking for any help that someone might be able to give me on getting started with that ![]()
Thanks