Is there a way to dynamically create and destroy media players with textures at runtime?
We’re loading PNG sequences from the harddrive at will, and we’d like to be able to do that without the need of pre-created Media Players and Textures in the content broweser.
Another way would be to predefine a “pool” of media players, but this would be undesirable.
I don’t know if this question is still relevant, but you can create a media player sing the Construct Object From Class node in Blueprint, or the equivalent method in c++. I haven’t tested it with the texture, but it might work.