Is there a way to dynamically create and destroy media players with textures at runtime?
We’re loading PNG sequences from the harddrive at will, and we’d like to be able to do that without the need of pre-created Media Players and Textures in the content broweser.
Another way would be to predefine a “pool” of media players, but this would be undesirable.
bump! i would like an answer to this question also. did you ever find a solution
Sadly, no. Pooling is the solution for me a.t.m.
okay. looks like ill do the same then.
October 22, 2018, 4:56am
I don’t know if this question is still relevant, but you can create a media player sing the Construct Object From Class node in Blueprint, or the equivalent method in c++. I haven’t tested it with the texture, but it might work.
oh wow thats cool to know. I ended up using object pooling however I’ll keep this in mind for next time. cheers.