create material as it already created in blender

hi everyone.i trynna make material in unreal engine as it made in blender.
in blender its looks like:

in ue (5.0.3) i made this:


but got a wrong result

in blender its looks like:

in ue:
model ue 1

so. what i should change?

I would get rid of the * 111 here

and flip the green channel of the normal in the texture editor

image

Yellow color on the hinges is because you are not using alpha channel when multiplying by yellow color as in Blender.

That 1,1,1 is probably for color modulation for noise, but it either needs to be a parameter or not default to 1,1,1 (because it does nothing at the moment)

but alpha is empty


cant understand how to paint all exclude hinges
there is no mask, but somehow painted

nvm. im so stupid. this hinges are the other object))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Ahah, a fair mistake. Although, now I’m wondering why in Blender shader the alpha of the map connected as a factor for multiply node…

In any case, glad you got this sorted out :slight_smile: