I’m refactoring a lot of code right now - I’m moving my functions (it suuure would be nice if i could duplicate a function directly to another blueprint btw)
anyway, I’ve noticed when I paste my code into a new function and i attempt to right click a setter node of a missing local variable - and then create it as local variable - it create it OK - but the blueprint doesn’t like that node on my grid unill i delete the node and redrag/create it - i.e I cant successfully compile it even thought its technically there
this is sound advice but not the scenario I’m speaking about - I paste code into a blank function/class and right click on the node and use the new feature of creating a missing variable - it creates the variable how ever the existing blueprint graph wont accept this new node until i re-drag it from my property list - making this new feature partially useless
I’ll post a youtube video next time I know this is going to happen