I’m trying to get a system set up in my Game Mode where I create Player Controllers for all my connected input devices. I go through all connected input devices, and if I find that there’s not a Player Controller associated with it, I create one.
From what I can tell, my only option here is to use a Create Local Player
node, which creates a Player Controller associated with the controller ID. This works for my purposes, but it also spawns a Pawn into the map, which I don’t want.
Is there a way to not have it create the Pawn? I just want the Player Controller to be created so I can listen for input from a player not actively in the world and spawn them in if they press Start, for example.