Its working fine for me, but i want to costumize the standard loadingscreen that is displayed. So i found this:
Release Notes from 4.2 Rendering New: StreamingPauseRendering allows some rendering to continue while blocking loads complete so that the game does not appear to hang. Default is to display the previous frame with an animated widget in the corner. This can be overridden by providing a custom BeginStreamingPauseDelegate and EndStreamingPauseDelegate.
But there are not tutorials on the internet for this. I think this is exactly what i need. Does someone know how i use this? Thanks
EndLoadingScreen can be left emtpy if you don’t need cause the loading screen will hide itself anyway.
This will load the default loading screen of UE4. To make a custom one you need to make a new Slate Class. I am afraid UMG won’t work here. Also note that this won’t work within the editor but it will work in a standalone version of your game.