Hello all! I’m currently trying to transition from an older game engine that I was super familiar with, to Unreal to enjoy the benefits of an up to date engine, and my current project consists of a small level, a square room with 4 doors ( one on each wall). when the game is loaded, the code will create random rooms connected to those doors. These rooms are pre existing levels, that can just be loaded in through my algorithm, and are fully interactive. At no point is a level (or room) unloaded or closed.
So I’m wondering with Unreal, is this a possibility? I’ve been able to create all the individual rooms as separate levels, but looking at tutorials, I can only find loading a new level and closing the current one. I saw something about level streaming, but the video I saw about it showed no collision with it which won’t work in my case.