Create Large, Multi-Map Game Worlds in UEFN with Persistent Data Across Maps for Custom Currency & Tycoon For Example

Hello!

Is there a way to have custom currency, custom collectibles and all other types of player data be saved accross multiple games to create a game world?

Example:
How to create a large-scale game project in UEFN to create a seamless experience that spans multiple several maps, essentially building one large game world composed of connected islands. Given the 100K memory limit per map, my goal is to divide the game across several maps, each with its own assets and features, while ensuring player data—like progress, inventory, custom currency, and stats—transfers smoothly across these maps so that players can use the custom coins for example on any of the world maps they end up on.

My current understanding is that Persistent Storage or Account-Linked Data can allow players to carry data across maps by linking it to their Epic Games accounts. However, I’d love some advice from others who have implemented this type of system, especially with:

  1. est practices for using Persistent Storage for seamless data carryover across maps, and how this can be done.
  2. Any workarounds for limitations when handling larger player inventories or complex stats that might push memory limits.
  3. Feature requests (Epic): It would be fantastic if Epic could expand on Persistent Storage or offer new tools for creating larger, interconnected worlds in UEFN. In the recent Seattle conference for example, one of the speakers did touch on the subject and my understanding is that it is currently possible in UEFN, but I can’t find documentation or how-to info about it.

If anyone has experience with this type of setup, I’d appreciate any tips or insights. Thanks in advance for your help!

No this is currently not possible, if you’re smart enough you’ll find ways to “link” different maps together to a certain extent but that’s all