Create Keybinds for Editor Utility Actors

I’ve set up some building tools in-editor to help with constructing our game world and I want to be able to create Keybinds for these.

So far I have not been able to enable any kind of input for the Editor Utility actors involved, nor do they detect custom action mappings.

What would be the correct way of achieving this?

I have seen posts of people using an override function for OnKeyDown, but this override does not seem to exist in the EditorUtilityActor blueprint.

Has anyone ever achieved this for themselves?
This seems like something that would be possible, but I’m not finding anyone who’s done it.