Create Jumpscare Death Scene

so I’ve been working on a first-person horror game. When the enemy catches up to the player, I want it to play a jump scare sequence before the death scene where the main camera gets close to the enemies and plays a loud sound and cuts to the game over screen. Sort of like the Five Nights at Freddy’s jumpscare sequence or a slender man death scene. I’m not really sure the best way of approaching this. I’ve tried putting an empty component in front of the enemy’s face and spawning a camera and try setting that to the active camera, but it really doesn’t work at all.