I have been struggling to get an online session going in code so I decided to try through blueprints. I believe it is actually working, it’s really hacky, but my main goal is to demonstrate voice chat on Macs. Here is a picture of MyGameInstance setting up the network:
And the basic UMG widget:
When I build this out the two Macs will connect to each other over LAN. I can’t get voice chat to work. Here is my DefauleEngine.ini code:
[OnlineSubsystem]
DefaultPlatformService=Null
bHasVoiceEnabled=true
[Voice]
bEnabled=true
Here is my DefaultGame.ini code:
[/Script/Engine.GameSession]
bRequiresPushToTalk=false
Does anyone have any idea what else needs to happen? Do the macs need microphones plugged into them to send voice chat over? Any help would be awesome! Thanks!