Create instances of a blueprint in a blueprint with differnt values

I have this blueprint that is supposed to create instances of a light actor blueprint with different values. Basically what I’m trying to achieve is to get my blueprint to spawn 4 of my light actor blueprints but I want to change the colour values of each one.

Take the Return Value off the Spawn Actor node and use that as your reference to the light. Then tap into whatever variable the light owns that controls the color of it’s light(or create that variable so that you can then tap into it).