Create In-Editor 3d-handle (gizmo)

Hi,

in a speed-modelling video (Creating a quick Unreal Engine 4 Night/Lake Scene - YouTube), I’ve seen small small spherical handles at the edge of the fog planes, he was placing.

How can I craete such handle for own actor classes?

Sketiching the rough idea (without providing actual code) would be already very helpful.

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in an actor blueprint, make a public vector variable, and you can set its property “Show3DWidget” to true, it will give you a handle at the vector location that can be positioned by dragging it in the editor.

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Thanks, it worked! :slight_smile:

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