Want to make a game completion scene for when the player makes it to the end of the game timer. I have the game over screen widget and the timer widget. This is the timer code which works fine
I want the level to be considered “completed” when the timer reaches a certain number, so I am trying to make the game completion screen trigger when the timer displays a specific number as text. Can I even do that?
Technically, whilst the timer is running since I don’t currently have a cap to the timer. So what I want specifically is for the event to trigger when the timer counts up to “7”.
That worked perfectly. I initially thought it would be done in the timer blueprint but I overcomplicated everything for no reason and confused myself. Thank you for the help!
No problem! I’d definitely check out Ryan Laley on YouTube. He has a video about just about every Unreal problem you can think of.
Then this other guy Matthew Wadstein (I think?) has a series that just explains what any given node does in blueprints. His videos are for unreal 4 but they mostly apply to 5 as well.