I can’t really find anyone doing what I’m trying to do, and I’m curious if there’s a way. I have a blueprint that is firing a custom event. I’d like to *set up the binding in C++. *In other words, I’d like to, in my C++ class, define a handler to process the event when it is fired. Is that possible?
Everything I find when searching is about setting up the binding in the blueprint to point to a C++ class, which seems easy and isn’t what I need, or setting up the custom event in C++ and exposing it to a blueprint, which also isn’t what I need.