I search for a long time to find a document about how to make an exact dimensions for a Landscape base on what you need since all on it talk about the basics like 1 unit = 1 cm which won’t help me since i’m not Level Designer/Environment Artist so i just want a little knowledge about how to create 9km x 6.5km Landscape to do some test on it. I really appreciate if someone show me how to do it not refer to some documents which may not help me ?
Uhm, I’m in the same boat as you in terms of UE4 level design, but a cheap hack is maybe starting off with a BSP brush sized to 900,000 x 650,000u then size your landscape to mirror it’s size?
I couldn’t get it exactly the same dimentions, but something very close (Copy my measurements I guess)
Have you tried World Machine? In that you can dictate specific output sizes. You can also generate some sweet looking landscapes that are geographically accurate. You should be able to create a 9km x 6.5km landscape and output a heightmap.
Oh it’s not so bad. This is a good primer to get started:
Even then if you just want to playtest just toss an advanced perlin in the generator tab, go to the preferences to set output size and link the perlin to a height output.
The terrain settings are on the left hand side of the screenshot
Scale * 200xyz
Section Size: 127x127 Quads
Sections Per Component: 2x2
Number of Components: 18x13
Overall Resolution: 4,573x3,303
Might be able to set the Scale to * 210’ish, these settings should give you alright performance.
Would also recommend you using world composition for this, I could help with this