How do i create a Dynamic Material instance of a specific material (for example Scintilla_Main) on all of my static meshes in an actor
i tried already solving this issue by doing this in my construction script
but that did not work
How do i create a Dynamic Material instance of a specific material (for example Scintilla_Main) on all of my static meshes in an actor
i tried already solving this issue by doing this in my construction script
oh some of the meshes have about 5 different materials, and the _main material isnt always in the first slot (or am i not understanding dynamic material instances)
You have to make the node by dragging, you can’t use a ‘set material’ node you had from before…
i for some reason can not make the node by dragging off the array elemnt or loop body
Well, that’s how it works
when i try to drag off the array element then i uncheck that only reasonable answers thingy at the top right, then search for set material it just wont connect