Hi everyone,
I know it’s possible to create custom Buffer Visualisation (like PBR checker etc…) but they only read from the Gbuffer.
How would someone create a proper custom view mode (e.g.: Lighting Only, Lightmap Density, Reflections) in which, for the looks of it, a “material is applied to all things in the scene”.
An example would be a Physical Material viewmode, where we could tint objects based on the PM they have, or a texel density viewmode (similiar to Lightmap Density, but with some kind of control over the density itself.)
Thanks in advance.