TruongBui
(Truong Bui)
August 3, 2015, 7:00am
1
Hello, I’m trying to create my custom mouse cursor by using UMG. First, I create my widget blueprint whichcalled MyCustomCursor like this:
In MycustomCursor’s EventGraph I set slot’s position every tick:
Then I create my cursor in EventBeginPlay of TopDownController blueprint:
But my cursor’s position doesn’t seem correct @@
Hevedy
(Hevedy)
August 3, 2015, 10:32am
2
This not work like that, check in the 4.9 you have a class for that and in the project settings you can set the cursors.
Project Settings -> User Interface -> Cursors
Anyway you see that because is using the center of the canvas and no the center of the image…
TruongBui
(Truong Bui)
August 3, 2015, 12:48pm
3
Hi Hevedy, thank you very much. Just add MyCustomCursor blueprint in Project Settings -> User Interface -> Cursors and it works fine in the version 4.8, no need any nodes