Create cracked material

Hello,

I have a material that is a modified copy of the Default M_Ceramic_Tile_1. How would I go about adding (mostly straight) cracks that go across a single tile, but repeat randomly? (And maybe depth to the edges of those tiles)

Thanks!

Hello there @RealCrypticVerse!

It should be possible to setup crack variance using a handpainted or noise-generated crack mask, and implement it on top of the ceramic tile, using the same UV logic that the material already has. After that, it would be a matter of adjusting normal and roughness values to create sharp cracks.

Alternatively, you can go for a full blueprint method, this short guide should be a good example for that path.