Lets say I create a blueprint that features an array of strings.
When I create an instance of this blueprint, I want to populate the array with content from a text file. I don’t want to do this at runtime, but right now, in the editor. I want to do this once and then the content of that array to stay that way. And for each instance of the master blueprint I want to select a different text file somewhere in my project to populate the array with different content.
Is there a way to do this?
I imagined it would be something to do with the Construction Script, but it seems like that fires when the instance is created, at which point I won’t have selected the appropriate text file. Is this the kind of thing which can only be done at runtime?