Create circular tile system


I’m looking for create a circular tile system. I heard about the existing 2D tile system but it only works for square tiles.

My game is a 3D game, only the tiles should be in 2D.
Here is an image of the expected rendering.

If anyone has an idea he would be really welcome :slight_smile: .

try this: Sine, Cosine, Tangent

Not sure what those tiles are for. If it is for turn based then, look at trigonometry above, do everything like square tiles, but then replace x,Y coordinates with trig for circle

If you want to make meshes that fit 3d tiles, then you are in worlds of pain, different rings have different sizes, either you find scales by try and error, or again use that thing called trigonometry.