Create Cinematic w/ Water Plug-in & Buoyancy

I’m working on a short film and I cannot find any tutorials for how to get the water simulation from the water plugin, and a boat with buoyancy in my storm scene, to show up in sequencer to render the scene. I’ve searched for hours and found nothing. Is it possible to do this in UE5, and if so, how? Thanks in advance.

So is the water working when in the viewer but just not rendering in the sequencer?

That’s exactly what’s going on. There’s a scene with my character in a boat in the water with buoyancy and even a camera attached to the character blueprint, but I don’t know how to get the camera view I’m seeing in the viewport into the actual sequencer so I can render it.

“your first hour in sequencer” in unreal learning
he shows how to trigger physics in a seq

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I just looked it up, thanks man! I think this will really help :slightly_smiling_face: