I’m new to UE4 and trying to make a “Game Save” for character customization. At runtime, the player chooses 1 of 5 torsos to display on an avatar. Player then presses a game save button to save the avatar configuration. Then, the next time the game starts up, the previous torso mesh is still on the avatar.
I already have UMG buttons swapping out the torso meshes at runtime.
Question 1: If torso B is visible, how do I tell the “Game Save” that torso A, C, D, and E are invisible?
Question 2: How do I load the “Game Save” blueprint at runtime to load the saved out character customization?
Below is a screen grab of the blueprint.