I’ll try that, thanks for sharing I’m new to plugin creation, and I don’t have a great experience with them when you need to update to a new UE4 version haha.
So maybe just an editor module will be as fine for what I want (it’s just a small tool).
I’m developping one, right now, and the configuration’s step was a little confuse because the UE4 documentation about editor module isn’t updated for now
And there are no more doc/video about it since the livestream “extending the editor in C++” which dated from 2015.
So if a Unreal Engine staff member see this message, that would be really awesome to have a fresh, new live-stream about it