I need some editable object in editor what converts in StaticMesh in game. I want to convert it automatically. I try to use UBrushComponent but I can’t found any documentation how use it. And how convert a Brush to StaticMesh. Can someone help me?
I need to know:
- How create simple BSP shape (for example box or plane) when Actor (who own UBrushComponent) just created.
- How convert it to StaticMesh.