Hi i have multiple meshes in my viewport and i want to create a blueprint from them.
How could i do that ?
Thanks
Hi i have multiple meshes in my viewport and i want to create a blueprint from them.
How could i do that ?
Thanks
Select them all and click on the Blueprints button in the toolbar, there is an option to harvest all of the components and create a new Blueprint from them.
Note: This will create a Blueprint based off of Actor; it ignores the actor type of the selected items, only using the components. If you want to make a Blueprint using the actor-type, you can only do it with a single item selected.
Cheers,
Michael Noland
Cool it works fine !
Thanks
Thanks again.
I finally create another thread for my other question …
Lesson learned: save the configuration of the components first! When I tried this in version 4.75, it randomized the location of all the lights.
That’s certainly not expected. If you don’t mind, could you please spend a few minutes trying to get a repro case and start an AnswerHub thread?
Cheers,
Michael Noland
Sorry to bring this thread back but I’m having problems converting to a blueprint. Single meshes work just fine but as soon as I select 2 the option goes away. I’m using 4.8
As soon as I posted that I found the options under the toolbar… I was looking in the details panel. Sorry