I need to create a new Blueprint class, by extending UObject. The only thing is that inside a UObject I can’t use functions from UGameplayStatics (e.g. getAllActorsOfClass). In order to use these functions I need to extend other classes such as Actor or ActorComponent, but I don’t want to extend them (I need an object, not an Actor or a Component).
Is there a way to use the UGameplayStatics functions by extending an Object?
Tried the link on the answer, and thanks to the person that pointed out there was one. Though, the link wasn’t working for me, so just in case that was happening for anyone else, here’s the link to a solution that worked for me, potentially the same one:525776