Hi python experts,
is there a way to create a blue print class asset and add static mesh components to that blueprint asset?
I am searching for a way to mimic the import into level functionality which (if the option is checked on import) does indeed create a blueprint asset retaining the hierarchy of the imported fbx file with all objects that were in the fbx originally.
The reason why I want to do that in python is to be able to build the hierarchy of static mesh components myself and swap static mesh components for others in case there was only one static mesh updated outside of unreal. At the moment, I have to import the whole fbx again just for that one object which is super inefficient. O would rather import only the changed object and include that into the existing blueprint asset hierarchy. Hope that makes sense.
Any help would be much appreciated. I have some knowledge of (automatic) asset import into Unreal using Python, but creating and editing blueprint assets (that are not dropped into the level yet) is where your input is required.
Many thanks in advance.
T