Create Asset freeze in UE5.3

联想截图_20240507114245
联想截图_20240507114329
It freezed frequently while doing “Create Animation>Create Animation>Current Animation>Preview Mesh” as shown above. I tried to wait for hours and it remain freezed.
Here is the last part of the log of when it freezed:

[2024.05.07-03.28.47:109][ 0]LogViewport: Scene viewport resized to 1358x590, mode Windowed.
[2024.05.07-03.28.47:697][ 0]LogStall: Startup…
[2024.05.07-03.28.47:699][ 0]LogStall: Startup complete.
[2024.05.07-03.28.47:705][ 0]LogLoad: (Engine Initialization) Total time: 11.97 seconds
[2024.05.07-03.28.47:705][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.05.07-03.28.47:773][ 0]LogAssetRegistry: AssetRegistryGather time 0.2425s: AssetDataDiscovery 0.0986s, AssetDataGather 0.1009s, StoreResults 0.0430s.
[2024.05.07-03.28.47:787][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
[2024.05.07-03.28.47:848][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.05.07-03.28.47:920][ 1]LogPython: registering <class ‘ControlRigWorkflows.workflow_deformation_rig_preset.provider’>

[2024.05.07-03.28.47:931][ 1]Running Python start-up script ‘C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py’: 0.042886 secs
[2024.05.07-03.28.47:931][ 1]LogLiveCoding: Display: LiveCodingConsole Arguments: BlasterEditor Win64 Development
[2024.05.07-03.28.47:982][ 3]LogD3D12RHI: Cannot end block when stack is empty
[2024.05.07-03.29.12:963][468]LogSlate: Took 0.000255 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2024.05.07-03.29.22:654][ 36]LogAssetEditorSubsystem: Opening Asset editor for AnimSequence /Game/Assets/Animations/ElimAnimation.ElimAnimation
[2024.05.07-03.29.22:654][ 36]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Assets/Animations/ElimAnimation.ElimAnimation
[2024.05.07-03.29.22:743][ 36]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.07-03.29.22:743][ 36]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.05.07-03.29.22:779][ 36]LogAnimationCompression: Display: Storing compressed animation data for /Game/Assets/Animations/ElimAnimation.ElimAnimation, at AnimationSequence/e060ed350588aecc49d17f3c184e0fd1890d3610
[2024.05.07-03.29.22:799][ 36]LogActorComponent: RegisterComponentWithWorld: (/Engine/Transient.World_0:PersistentLevel.AnimationEditorPreviewActor_0.DebugSkelMeshComponent_0) Already registered. Aborting.
[2024.05.07-03.29.23:131][ 36]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.07-03.29.23:131][ 36]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.05.07-03.29.23:221][ 36]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.07-03.29.23:251][ 36]LogSlate: Took 0.000318 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2024.05.07-03.29.23:261][ 36]LogUObjectGlobals: Warning: Failed to find object ‘Class /Script/ApexDestruction.DestructibleMesh’
[2024.05.07-03.29.23:269][ 36]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.07-03.29.23:269][ 36]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.05.07-03.29.23:333][ 36]LogViewport: Scene viewport resized to 743x379, mode Windowed.
[2024.05.07-03.29.23:364][ 36]LogContentBrowser: Verbose: The majority of assets in the view are of type: /Script/Engine.AnimSequence
[2024.05.07-03.29.23:537][ 38]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.07-03.29.23:637][ 41]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.07-03.29.58:418][ 78]LogSlate: Window ‘Create a New Animation Asset’ being destroyed
[2024.05.07-03.29.58:497][ 78]LogAnimationCompression: Display: Building compressed animation data for AnimSequence /Game/Assets/Animations/Elim.Elim
[2024.05.07-03.29.58:505][ 78]LogAnimationCompression: Display: Storing compressed animation data for /Game/Assets/Animations/Elim.Elim, at AnimationSequence/6c886815146cfca2bb47bb9ce4eae58b06783591
[2024.05.07-03.30.43:097][ 78]LogDerivedDataCache: C:/Users/Bowen/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.206 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2743 files in 4218 folders with total size 187 MiB.

To make it more clear, it freezed right after click “OK” trying to save the asset.