Create Anim Sequence from my own frame files ?


Let’s say I have an animation made in Maya that I can’t export to Fbx because the animation is exported as a custom extension file.

These files contains bones transform information, which is (I think) similar to an Fbx or whatever animation file.

I would like to know if it is possible to create a Animation Sequence through C++ code by giving all my frame files to UE ? Is there an animation class that allows us to construct from our own custom files ?