Create Android application using USD Plugin

I been tried to create the packaging project but ai get this error

UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): USDImporter.uplugin is referenced via default plugins → Omniverse.uplugin with a mismatched ‘SupportedTargetPlatforms’ field. This will cause problems in packaged builds, because the .uplugin file will not be staged. Launch the editor to update references from your project file, or update references from other plugins manually.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Took 1.1877342000000002s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): UnrealBuildTool failed. See log for more details. (Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-MyProject4-Android-Development.txt)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BUILD FAILED
PackagingResults: Error: Unknown Error