Create and spawn an FPlane in c++

Hi all, I am trying to spawn an FPlane, with values that I set at construction time.

So I initialize an FPlane:

FPlane floorRotate(1, 0, 0, 341.234);

Can I then create it in the Editor with code?

I am also trying by creating a new AActor class like this:

AplaneFloor::AplaneFloor()
{
	UStaticMeshComponent* Root = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Root"));
	RootComponent = Root;
	FPlane* Floor = CreateDefaultSubobject<FPlane>(TEXT("FloorRotated"));


 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;

}

Which I can then spawn, but can I pass the values through to the constructor this way? It seems not.

Which, if any, of these approaches is valid?

Thanks!

I don’t think it’s possible according to [this thread][1] and [this one][2].

You can only do that on UObjects derived classes.

Best regards.

yup it looks that way. Thanks for your time.