Create and play a facial animation based on audio (via blueprint)

Hey y’all,

I have experimented a bit with a third-party plugin named MetaHumanSDK that allows me to create facial animations and play them via blueprint on demand. This is fairly great, since I don’t have to pre-generate all animations for all languages that will be supported in the end.

Unfortunately this SDK is cloud-dependant, so not offline-capable, and demands a license at runtime. Bad Idea to have this dependency.

EPIC to the rescue, the new Metahuman facial animations seem to solve this just fine. Unfortunately, I cannot find any docs about how to utilize this at runtime rather than using the MH Performance Editor.

Has anyone found out whether this is possible?

Best Regards & Thanks in advance!
Seb

2 Likes

Hi, did you find anything on this?