Is there a way to create a working widget and add it to the viewport from an AI Task? When I tried it, the screen blurred and even stayed blurred when the widget was closed. Is there a way to create a widget without the screen blurring?
I am trying to open a shopkeeper screen when an AI controlled character interacts with a shopkeer.
If anyone has a work around or another way to accomplish the same functionality, I would appreciate it.