What is the best method for hiding the beginning of a level while the player floats down to find the floor? I can’t find any examples.
In fact I would like to know of any tutorials that help in setting up EventBeginPlay.
What is the best method for hiding the beginning of a level while the player floats down to find the floor? I can’t find any examples.
In fact I would like to know of any tutorials that help in setting up EventBeginPlay.
I’m not exactly sure what you mean by floats down to floor, you can spawn the player exactly where you want it.
As for Hiding the screen. UMG Widget is what I use in my current project, I remove it when I’m ready to start.
In past projects I have had a special staging area off to the side, basically a box with no light in it and have the camera in there, then when ready teleport to the correct position.
Those are two ideas. It really depends on how you start your level. Another idea is to use a particle effect, so use the Spectator Pawn / Camera to view the start area, but then spawn the character in with an effect.
Basically watch any unreal engine 4 tutorial you can find on youtube or google.
Great suggestions. Thanks so much for the response.
It sounds as though your player start location is set to be far up off your terrain.
If you place a Player Spawn right on the ground/terrain of your map, there won’t be a long fall to the ground.
Unless that’s part of how you want your level to start. Falling.
You could also set up distance fog.