I need to create an additional window to my game (if possible a classic win32 window), which would be able to exchange datas with actors.
I need to have some controls (button, edit etc.) in it and to achieve some drawing staff with HDC functions.
I found a way but a ugly one :
a plugin which create a win32 window with a “button”
- some changes into engine source code (Launch.cpp and LaunchEngineLoop.cpp) in order to get pointers toward actors instances.
And when I click on the button of the additional window, the speed of an actor is changed.
Is there a prettier way to achieve that ?
I’m currently trying to put my “CreateWindowEx” code into a “false” actor but no success so far.
No better result with my research about FWindowsWindow class.
Thank you in advance for any advice,