Hello.
I have a blueprint widget that (along with a data table and a structure) allows the player to answer a question and determines whether they got it right or wrong. If the player gets it right, I need to place an a different actor into the level so the player can collect it.
How would I go about creating this actor within the widget blueprint (it already exists, but they’re are no instances of it in the level) and actually placing it in the level? Is there a node that can create actors?
Any help and suggestions appreciated.