I am trying to develop aircraft Ribbon Trail from initial location to current location of aircraft and once aircraft moving and next spline position add once 5 meter distance traveled by aircraft but issue is it is not displaying the mesh I have share the logic of here it is correct ??
Before we dive into this, are you sure you want to use Spline + SMC combo for this? There are better options, would you consider:
https://www.youtube.com/results?search_query=ue5+ribbon+trail
I have tried to implement using niagara system but on every location update i have to copy array of all last positions and set entire array of positions once add new position in nigara system so is there any optimization we can done here to handle memory issue ??
What memory issue? For this to work with spline + spline mesh component you’d have to update every point of the spline, calculate tangents, and then deform every single spline mesh, every frame - making it orders of magnitude less performant than a ribbon trail. And that’s memory footprint aside.
Yes, You are right
With This solution still I am not able to match Aircraft Yaw, Pitch and Roll any solution where I can match exact aircraft attitude in ribbon ??? I have implement solution given in this video Use Niagara Ribbon to Show Projectile Path in Unreal Engine 5