Hi UE4 developers.
I’m completely new to UE4 and have been reading up on tuts and watching vids for the past week or so.
I’ve come from years of developing with a 2D engine, tinkered a little with another 3d engine and now I’m hoping to get to grips with UE4.
I’d created my own asynchronous server and PHP scripts before which worked with 2D engine. Using HTTP POST functionality it would allow me to send JSON files from the client to the Server, convert it into an array and update the database as required. Then I could use GET to retrieve the necessary info from the database. All worked well, was beautifully secure and made use of PDO queries instead of the now dated MySQL queries.
I’m wondering what options there are with UE4 to do something similar. I’m not looking for real time multiplayer, just turn based (asynchronous) gameplay where the game would send and retrieve info from a server in the cloud.
I’d love to try it out with Blueprint but if I need to go down the C++ route I’d happily look into that as well.
Thanks