Is there a “launcher” that can help you manage your game that UE provides? how to download, compile…
For example a Standalone Launcher with C++. The problem is that there are “a lot of things” to make it work correctly with UE that I am unaware of. If possible a tutorial or official documentation…
Is there a tutorial or something that makes it easy to create this?
I think Unreal Engine should incorporate uno. Why? Because it’s very closed. That is, the matter of the compilation/build (shaders, structures…) and others is part direct with UE.
The problem is not the code, the problem is how I can approach it.
1 - Option: I make it compile/build on the server and the user downloads it already done. This is the simple one.
2 - Option: "I compile/build on the client.
2.1 - This option is better because I can optimize the build for the player’s computer.
2.2 - For example, repair the game.
2.3 - If I follow this option, I need c++ code that does not appear in any documentation
However, if you want to have a “launcher” linked to the game, you have to pass the parameters to it.
Or have something crappy like simply update and launch the game.
All this is not in the documentation.
I comment because the compilations are UE c++ instructions.
Therefore, if it is not in the documentation, I cannot do step 2. I can only do step 1.
Now imagine that I want to synchronize the lunacher with AWS.
What a mess without documentation.