Create a spawn point that is trigger by a trigger volume when the player charcter is overlapping it

This is the one that spawns and moves and then destroys

This one tried using a while loop but it freezes Unreal.

Ok finally solved this.

First make sure that the two actors have Generate Overlap Event selected in the details panel.

And then I created a new blueprint actor just for the object with out script added.

Blueprint with comments attached.

If anyone has an example of this in C++ would be great just post a link. Please.

Trying to get a visual for how blueprints can be worked in C++ and vice versa.