This is the one that spawns and moves and then destroys
This one tried using a while loop but it freezes Unreal.
This is the one that spawns and moves and then destroys
This one tried using a while loop but it freezes Unreal.
Ok finally solved this.
First make sure that the two actors have Generate Overlap Event selected in the details panel.
And then I created a new blueprint actor just for the object with out script added.
Blueprint with comments attached.
If anyone has an example of this in C++ would be great just post a link. Please.
Trying to get a visual for how blueprints can be worked in C++ and vice versa.