Siengried
(Siengried)
July 28, 2015, 11:04am
1
Hi all…
I ve migrated a character with all the animation from the mixamoanimepack…now i have to create the socket for attach something to his bones…What should i do for create the socket?
qdelpeche
(qdelpeche)
July 28, 2015, 11:16am
2
SkeletalMeshSockets
Commonly in games, you will want to attach an object to the bone of a character. This might be a weapon attached to a hand, or a hat attached to the head. For this purpose, Unreal Engine allows you to create sockets in its animation toolset - Persona - which are offset from a bone within the Skeletal Mesh. Sockets can then be translated, rotated, and scaled relative to the bone. Static Meshes and/or Skeletal Meshes can also be previewed attached to sockets. This allows content creators to easily set up sockets for a Skeletal Mesh, and then tell the programmer the names of the sockets to attach objects to.
Setting Up and Using Sockets With Static Meshes
Siengried
(Siengried)
July 28, 2015, 1:16pm
3
if i have to create the socket of a character, what file i have to choose?
qdelpeche
(qdelpeche)
July 28, 2015, 1:21pm
4
Dude … did you read any of the links I posted?
You need to open your skeletal mesh and then add the socket to the bone in the skeletal mesh.
Siengried
(Siengried)
July 28, 2015, 1:48pm
5
yes i read…i only don’t undestand if i have to open the skeltalk mesh or another part of the caharcter(animation or mesh ecc)
Ghiest
(Ghiest)
July 28, 2015, 2:00pm
6
Open the skeletal mesh, select a bone then click add socket, the linked documentation goes through it. Run it through some translation software as I think you are not getting the jist of it reading in English.
Here is a video tutorial that explains everything: ?v=fyC57urfKtE
Siengried
(Siengried)
July 28, 2015, 4:25pm
8
And if i want to attach the camera that follow the player to the head?